![tower of trample p2 tower of trample p2](https://i.ytimg.com/vi/4297GG2niN8/maxresdefault.jpg)
Add a whipcord tail and the ground on the other side of the wall attacks from the inside. 2) if the wall is protected from Genesis somehow. Its just more tiring to make the wall explode out of the wall. 1) we can have things explode out of the source material. Two of which they simply can't see coming.Īs for the happy fun Genesis the wall plan of mine everyone seems to favor. let alone the big nasty master level spells we have on us. Though they could have divined some scrying up for that purpose. We haven't used the golems, the behemoths are untouched and they likely think them both undead, if anyone survived to tell them about those specifically. Now its a matter of inflicting grossly lopsided loses on them on a regular basis. Granted they are going to sick a trump card of some kind on us soon enough, All in all the band earned its paycheck. As a distraction, probe, recon, and psyops mission this was wildly successful. They burnt their own dead just to prevent us from Zerg rushing them with their own ex-troops.Ĭonsidering we are just one front in this and are tasked with probing their defenses and keeping the Horselords out of the camp. Their weapon ranges are confirmed and their troops are spooked. Also, we are highly unlikely to get raids on the camp that aren't blatantly obvious. This means they are going to have to tie up lots of resources just to try and tie up Driven. Now they won't come out to play and this means their horses are currently largely useless. All we showed them was bog standard necromancer stuff.
![tower of trample p2 tower of trample p2](https://attachments.f95zone.to/2021/05/1196795_image_2021-05-02_135113.png)
What I saw happen is that we killed off, what I'm estimating as, 1500-2000 of their troops for no losses on our side. The last one is more or less to calm ourselves down, make sure our apprentices are stable and calm, and be with our wife. Its more or less so I can find out, but also make sure we're all on the same page, and any ideas can be heard. I'm not sure how much any of the above is possible, of if any of the above participants would be willing to do any of that. Make sure the immortality spell is active on her at all times. Check apprentices and spend time with Feleicia. Also assuming we would have someone to take care of the toxins if one of the potential horde casters got the idea to use Air Magic to get the toxin out of the pits and effect everyone. If pits are made in front of our lines for enemies to fall into assuming a charge, would the faeries have any heavier than air toxins that would kill soldiers falling into it? Assuming it wouldn't simply float out and kill our own troops. Another thing might be to poison the earth around the wells. If they can get into the city and maybe use the poisons they have to kill off cattle or water that would be very difficult to purge would be ideal.
![tower of trample p2 tower of trample p2](https://attachments.f95zone.to/2020/03/607676_1584805350446.png)
Consider an infiltration of the enemy walls. For long term, if it is possible for the Earth Casters, a way to undermine the walls? If a reliable tunnel can be funneled underneath the walls into a potentially safe location for our special forces soldiers to spring up and wreak havoc, or quickly seize the gate mechanism is good or another idea might be to simply threaten the integrity of the walls by hallowing the earth underneath the foundation, hopefully collapsing the wall. Faeries can dive bomb in and dive out, killing enemies, or the Faeries can leave heavy gas toxins (if available) that can kill of soldiers. It makes them either leap across it if small enough, or waste time crawling out. If it would be more feasible, simply have open pits in front of our lines when the enemy charges.
![tower of trample p2 tower of trample p2](https://attachments.f95zone.to/2018/07/133710_Screenshot_9.png)
Archers, ourselves, and anyone else capable can pick them off. Perhaps also consider creating pits for enemies to fall into in the event of a enemy charge, but leaving enough earth on top that they won't realize they are there (hopefully) until a reasonable amount of soldiers on top and collapse the earthen lid. Dividing the enemy lines while keeping ours consolidated would be a big boon if they charge out in force. Consider raising heavy stones in the event of a enemy charge that force the hordes to funnel into two or three separate lines that our soldiers can stand in front of. While making sure we're all on the same page and everyone's voice for ideas are being heard, politely recommend the following to the Earth Casters: Try to reasonably coordinate plans and ideas for immediate future conflicts and long term plans Ask leaders of Earth Casters and Faeries into brief meeting with Alia. Alright, lemme make it more orderly for you: